The Phoenix's Shadow by NineInchNall at COBoards
I see a lot of Jade Phoenix Mage builds in this thread, but none of them, as far as I can tell, makes use of Shadowcraft Mage, so ...
In any case, I'm working on a Jade Phoenix Mage build using ScM. Here's what I've got so far, and suggestions are welcome.
Title: The Phoenix's Shadow
Category: Gish (Caster Focused)
Race: Gnome (rock gnome)
Class Composition: Warblade 1/Bard 4/Fighter 1/Jade Phoenix Mage 9/Sublime Chord 1/Shadowcraft Mage 4
Build Stub: Warblade 1/Bard 4/Fighter 1/Jade Phoenix Mage 4/Sublime Chord 1/Shadowcraft Mage 4/Jade Phoenix Mage +5
Note: If your DM uses CustServ's interpretation (which also happens to be mine) of the Crusader recovery mechanic, then you'd be better off using Crusader rather than Warblade.
Level Class Feat(s) 1 Warblade 1 Martial Study (Shadow Hand: Clinging Shadow Strike) 2 Bard 1 3 Bard 2 Spell Focus (illusion) 4 Bard 3 5 Bard 4 6 Fighter 1 Shadow Blade, (Martial Stance: Island of Blades) 7 JPM 1 8 JPM 2 9 JPM 3 Earth Sense 10 JPM 4 11 Sublime Chord 1 12 ScM 1 Heighten Spell 13 ScM 2 14 ScM 3 15 ScM 4 Earth Spell 16 JPM 5 17 JPM 6 18 JPM 7 Shadow Trickster 19 JPM 8 20 JPM 9
ECL) Feat(s) 1) Martial Study (Shadow Hand: Clinging Shadow Strike) 3) Spell Focus (illusion) 6) Shadow Blade, (Martial Stance: Island of Blades) 9) Earth Sense 12) Heighten Spell 15) Earth Spell 18) Shadow Trickster
===Notable Class Abilities and Features===
* Epic ready with both +16 BAB and 9th level Sublime Chord spells (caster level 16). * Initiator level 15, granting access to an 8th level maneuver of the Desert Wind or Devoted Spirit schools. * All illusions are automatically Extended. * Constant 35% miss chance (concealment) when not in sunlight - this effect does allow for Hide checks. * Shadow Illusion - see the [[Shadowcraft Mage]] Handbook for more information on the importance of this ability. * Dex to damage with Shadow Hand weapons (Shadow Blade) * Shadow Trickster gives +2 to the save DCs of your illusions. * Not a single Warblade or Jade Phoenix Mage maneuver or stance is specifically needed by the build, so you are free to develop your own fighting style. * Once per encounter you can Quicken a spell for free. * Once per encounter you can Empower a spell for free. * You essentially gain two new stances: o Mystic Phoenix Stance: increased caster level, +2 AC, and DR X/evil. o Firebird Stance: fire resistance, increased caster level for fire spells, and an aura of fire. * You can make all Knowledge checks as if trained and get a +2 on all Knowledge checks. * Arcane Wrath - basically Arcane Strike. You end up a sneaky blaster/mind-controller/summoner who can hardly ever be hit and can heal himself during battle (Devoted Spirit maneuvers and stances).